All in all, it's a great dwarf deck, so give it a try if it piques your interest.Middle-earth SBG: Dáin Ironfoot & Thorin III StonehelmĪuf Warhammer Community werden zwei Zwerge für Erebor gezeigt.ĭefy the Dark Lord™ With the Kings Under the Mountain It can also incidentally reshuffle A Test of Will to use it more than 3 times if you are lucky. With the recent changes, it can become capable of handling itself in combat, freeing up the combat decks to focus on other concerns. This deck has worked very well in multiplayer in situations where big questing numbers were needed and other players handle most of the combat. The sideboard offers a wealth of options, if you would rather swap a preferred card with Glóin or A Burning Brand.So you will likely finish the game questing for about 50 and with more resources than you know what to do with.Įrebor Hammersmith can be used to fetch a discarded attachment if you need it.īlue Mountain Trader's ability to subtly move rearrange resource between you and your opponent can sometimes help with managing the tri-sphere resource budget. Then you can go through the deck again to pull out the allies that were missed the first time through the deck. It is in the late game, after about 6 rounds, that the deck will be at least mostly depleted and you must prepare to reshuffle your discard pile back in with Will of the West. Ered Nimrais Prospector an also be used to shuffle back a discarded copy of Will of the West. If you have Dwarf Pipe, it can be worth it to place Hidden Cache on the bottom of the deck only to shuffle the deck using Ered Nimrais Prospector so that you might discard them again sooner. From early to mid game, focus on bringing allies in play, using A Very Good Tale with a total of 5 cost when able. 27 of the 50 cards cost 2, so once Zigil Miner is in play, naming 2 will usually garner at least 1 resource. Nori keeps the threat low as dwarf allies are played and Ori gets the card draw flowing, they will also both quest every round basically.Īlthough most of the time this deck won't play an ally in the 1st round, it can still quest for 6 and quickly increases the questing total every round. His global boost to dwarves is the main reason the deck quests for so much, so he will stand ready most of the time, except maybe during combat. If he gets A Burning Brand (with help from Narvi's Belt), he becomes a secure bearer of attachments in the face of attachment removal shadow effects. King Under the Mountain and Narvi's Belt are other helpful cards to start with.ĭáin Ironfoot gets Narvi's Belt, Hardy Leadership, Dwarven Shield, Magic Ring, and whatever else you choose to play on him. Zigil Miner is generally the most prioritized ally to get in play. Erebor Record Keeper is the only one that can be played on turn1 however. This is still a dwarf mining/swarm deck that I enjoy playing, and it can reach high questing numbers rather quick.Ī good batch of allies in the opening hand is a good way to go. So out with Legacy of Durin and Daeron's Runes and in with more 2-cost cards to keep Zigil Miner engine running! And with the addition of Erebor Battle Master the deck became a little more independent. The card draw was frequently overabundant, unnecessarily so. I tinkered with my dwarf deck a little after having played it many a time and made some improvements.
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